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I began this experiment toward the end of March last year thinking I could do with some practice before having a proper stab at that “UFOs at the You Yangs” project. Of course, in the games industry, if you worked as a level designer and you weren’t very good at your job, your co-workers would say, “That guy’s a few destructible wooden crates short of a level.”
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“I’m afraid Billy’s a few CPUs short of a render farm.” I guess that line could be used as a clever insult in the VFX industry. This little experiment left me convinced that pure CG was not the way to go not when you’re a few hundred CPUs short of a render farm, anyway.
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